Added example to traverse scene DAG, to display the global position of the voxel at [0][0][0] for each model instance.
Needed to introduce nalgebra for matrix multiplication, I couldn't restrict it to the example, hope it's fine, otherwise there's possibility to just do matrix multiplication manually.
Also added a custom model displaying the axes with multiple models:
It would be possible to extend the library interface with the fn transform implemented in the example, would it be desirable? It's not used within the library, but would be great to have for the consumers
Added example to traverse scene DAG, to display the global position of the voxel at [0][0][0] for each model instance.
Needed to introduce nalgebra for matrix multiplication, I couldn't restrict it to the example, hope it's fine, otherwise there's possibility to just do matrix multiplication manually.
Also added a custom model displaying the axes with multiple models: