When setting processing mode to OpenGL, context.update() function runs very
slow.
Without drawing any elements to scene, simple context.update() function in P3D
mode runs at about 30+ FPS on my machine. When i change the mode to OPENGL,
performance drops down to 8 and less FPS...
Using SimpleOpenNI 0.22, Mac OS X 10.6.8
Original issue reported on code.google.com by janis.pa...@gmail.com on 19 Dec 2011 at 3:07
Original issue reported on code.google.com by
janis.pa...@gmail.com
on 19 Dec 2011 at 3:07