This feature currently exists but is horribly broken.
A rewrite is partially underway but isn't done yet. It should take a spritesheet as input, and output spritelists (4-tuples of y,tile,attr,x) and chr data. This is useful for two specific use cases:
Building sprite data that can be displayed on screen on top of nametable data, at exact positions
The rewrite is complete, and usable in version 1.5. It is now called "decompose-sprites", and is enabled via the -ds command-line flag. Support in the gui and a usage write-up are coming eventually.
This feature currently exists but is horribly broken.
A rewrite is partially underway but isn't done yet. It should take a spritesheet as input, and output spritelists (4-tuples of y,tile,attr,x) and chr data. This is useful for two specific use cases: