The current gui for makechr is mostly focused on investigating how NES graphics are represented in memory. It was originally developed for its explanatory power so that blog posts could be written.
A better use for a gui would be making it easier for non-developer artists to create NES graphics, understanding what may be missing from their art, or whether their art can be represented correctly. To this end, it should:
be easy to use, and pleasant to look at
clearly display errors in the image
intelligently guess options, like rgb-mapping
provide more powerful features with palettes
show budgets for available tiles
Maybe at some point we integrate a pixel editor too.
The current gui for makechr is mostly focused on investigating how NES graphics are represented in memory. It was originally developed for its explanatory power so that blog posts could be written.
A better use for a gui would be making it easier for non-developer artists to create NES graphics, understanding what may be missing from their art, or whether their art can be represented correctly. To this end, it should:
Maybe at some point we integrate a pixel editor too.