Closed theinlein closed 3 years ago
Thanks for pointing that out, we're looking into it.
We've submitted an update (1.0.1) which addresses this issue with a Billboard Face Camera Position
option in the Foliage shader. Please take a look.
After updating, I did not notice the option in the location shown in the Foliage Shader screenshot in the online documentation. I started a new project so I could import the 1.0.1 version fresh, in case this was due to update issues. However, that project also does not show the option in the shader. Please reference the below screenshot:
Hi, Thank you for the screenshot. Do you have any errors in the Console? From the screenshot I can tell that there must have been some importing issues, as the interface should not look like you've got (the parameter names are broken). Could you please re-import Quibli with prior cache cleaning (Package Manager saves the cache so that sometimes the updates cannot be downloaded). The cache can be found here:
When you delete the cache, please, reopen Unity project, go to the Package Manager, locate Quibli in 'My Assets' and try downloading and then importing it once more.
If you are still having troubles with the Package Manager, please, write an email to info@dustyroom.com, I'll send you the latest package directly.
Cleaned the cache/existing package, created a new project, re-downloaded, and although the parameter names all appear okay, the new option is still not there. I'll contact you via email to see what we can sort out.
We've added a new parameter Billboard Face Camera Position
that should resolve this issue.
A similar parameter will be added to the Cloud3D
shader in the next update this week.
When utilizing the Quibli foliage in VR, I notice the foliage moves with head movement (i.e. the direction the camera is pointing) instead of facing the camera's position as it should. This results in odd-moving foliage as the player looks around.
Steps to reproduce the behavior:
Expected behavior The billboards should face the location of the camera--not the direction the camera is facing. Regardless of the direction the camera is pointing, the billboard orientation should not move if the position of the camera does not move.