Open archahmet opened 2 years ago
Hi,
The similar issue has been reported here, we keep this in mind and look for the ways to improve it.
This is a common and frequently asked Unity question that relates particularly to the stylized shaders. One of the ways to improve but not eliminate the visual outcome would be to increase the Shadow Resolution in the Universal RP settings. Also, you can try adjusting the Shadow Bias setting. If that's possible and if the model is static, you could probably try baking the lights — that could solve the issue.
In some cases increasing the polygon count of the mesh (making the model topology denser) can improve the issue. If nothing helps, please share the screenshot of the Readme file's Inspector panel (Assets/Quibli) and any supporting info like the screenshots of the materials, lighting settings, URP settings, anything that can help understand your setup.
Is there a solution for this shadow problem? Thanks in advance