dustyroom-studio / quibli-doc

Documentation of the Quibli asset.
https://quibli.dustyroom.com
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Issue with Stylized Detail Volume Override and Canvas rendering #15

Open Orphee-Chang opened 2 years ago

Orphee-Chang commented 2 years ago

Describe the bug Trying to migrate project from Unity 2020 lts to 2021.3.5. Stylized Detail override in Volume comp affected Cavnas/UI rendering. image when Stylized Detail toggled on, canvas was not rendered (or been rendered incorrectly). image toggle it off or set the intensity to 0 solved the problem.

by testing the solution, i find out maybe the Stylized Detail override changed the sequece of rendering (obviously, it is POST-processing), UIs are actually rendered before final main camera output. (inactivate the camera also vmake the missing UI visible).

To Reproduce Steps to reproduce the behavior: sorry but idont know if it is reproducable

Unity details: (Use the Copy button in your project Quibli/Readme file and paste here.) Quibli version 1.4.8 Unity 2021.3.5f1c1 Dev platform: WindowsEditor Target platform: StandaloneWindows64 URP installed: True, version 12.1.7 Render pipeline: UniversalPipeline Color space: Linear Quality config: UniversalRP-HighQuality Graphics config: UniversalRP-HighQuality

(nevermind the config.image ) Ive set Quibli renderer as the defalut renderer

Additional context Add any other context about the problem here.

dustyroom-studio commented 2 years ago

Sorry for the delay in reply, We are not able to reproduce the problem so far. Can you please share a screenshot of your URP Renderer asset? Please make sure that it has the Stylized Detail added under Renderer Features, like so: image

Orphee-Chang commented 2 years ago

image the renderer is basically the facotry setting i guess, yet i added decal feature for nothing. I think I'd remove it before the uncertian-released build.

dustyroom-studio commented 2 years ago

Does the issue persist if you select the Nature Scene renderer?

Orphee-Chang commented 2 years ago

It helps. So, switch to Nature Scene renderer solved the problem. So SSAO renderer feature matter, i figure.