Closed etonix closed 1 year ago
Hi,
Thank you for your details and for the screenshot.
I'm not sure I understood your question fully. Do you have an issue with the Quibli Cloud2D shader not allowing to disable the meshes from the scene?
Both Cloud2D and Cloud3D shaders are applied on the meshes, they don't distribute the models.
If you were asking about how to disable the auto movement of the clouds, please go to the Cloud2D material and set the Offset Speed parameter to X : 0, Y : 0, which makes the clouds static.
Please, let me know if you meant something else.
I'd like to not have the Quibli clouds included in the scene at all, but cannot find where to disable them. Is there an option?
Sure. In the Hierarchy panel, expand the Scenery folder, locate the clouds folder and turn it off or delete the folder. Depending on a demo scene, here's how the folders with clouds look:
City:
Nature:
Sample Scene with Quibli:
I'd like to use COZY: Weather 2 in my project, but the Quibli clouds keep overtaking the skybox.
Is there a way to disable the Quibli clouds?
[Debug] Quibli version 1.5.0 Unity 2021.3.10f1 Dev platform: WindowsEditor Target platform: StandaloneWindows64 URP installed: True, version 12.1.7 Render pipeline: UniversalPipeline Color space: Linear Quality config: Quibli URP Config Graphics config: Quibli URP Config