Closed skoolknot closed 1 year ago
Thanks for reporting this. A few questions to help us debug:
Quibli/Utils/EditorAttributes
when importing the asset?We believe it is probably conflicted with NaughtyAttributes as we have already installed it beforehand. It is possible in our case?
Current workaround is to set 'Export On Edit' to true.
I see, there is a collision in attribute names. Working on a fix.
I'm uploading a fix to the Asset Store, it should appear in a few minutes, please update Quibli.
Describe the bug There is no export mesh button in foliage generator
To Reproduce Steps to reproduce the behavior:
Expected behavior No export mesh button in foliage generator
Screenshots
Unity details: Quibli version 1.7.0 Unity 2021.3.15f1 Dev platform: WindowsEditor Target platform: StandaloneWindows64 URP installed: True, version 12.1.8 Render pipeline: UniversalPipeline Color space: Linear Quality config: UniversalRenderPipelineAsset_High Graphics config: UniversalRenderPipelineAsset_High
Additional context