dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
612 stars 156 forks source link

Bump the babylon group in /docs/visualiser with 2 updates #530

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps the babylon group in /docs/visualiser with 2 updates: @babylonjs/core and @babylonjs/gui.

Updates @babylonjs/core from 6.9.0 to 6.10.0

Release notes

Sourced from @​babylonjs/core's releases.

6.10.0

Changes:

  • #14007: Refactoring of the Bone class
  • #13998: [Physics] Add raycast filtering to physics engine interface
  • #14002: Improve convertToUnIndexedMesh and convertToFlatShadedMesh vertex data handling with support for morph targets
  • #14006: needMoveForGravity public access
  • #13999: Optimized mesh.subdivide function by delaying the BB refresh to once …
  • #14005: Allow customizing vis-tests further
  • #14001: Gizmo+inspector world/local coordinates switch
  • #13996: CubeTexture: Fix parsing when name has been overwritten
  • #13967: Input manager : PointerEvent pick with boundingBox
  • #13988: Fix #13967
  • #13995: docs: improve EnvironmentHelper docstring

This list of changes was auto generated.

Changelog

Sourced from @​babylonjs/core's changelog.

6.10.0

Core

Inspector

Loaders

Commits
  • 78109ef Version update 6.10.0
  • c4fff73 Minor version trigger
  • f8a8014 Merge pull request #14007 from Popov72/bone-class-refactor
  • 07176c6 Simplify initialization code
  • 6fd1917 Update packages/dev/core/src/Bones/bone.ts
  • 2f8532b Merge pull request #13998 from carolhmj/raycastFilteringAddToResult
  • dce1900 The bind matrices should be always calculated
  • 3997b51 fix import
  • 5aaddc7 Add missing property types
  • b0b9c5f Merge pull request #14002 from alexchuber/unindexing-mesh
  • Additional commits viewable in compare view


Updates @babylonjs/gui from 6.9.0 to 6.10.0

Release notes

Sourced from @​babylonjs/gui's releases.

6.10.0

Changes:

  • #14007: Refactoring of the Bone class
  • #13998: [Physics] Add raycast filtering to physics engine interface
  • #14002: Improve convertToUnIndexedMesh and convertToFlatShadedMesh vertex data handling with support for morph targets
  • #14006: needMoveForGravity public access
  • #13999: Optimized mesh.subdivide function by delaying the BB refresh to once …
  • #14005: Allow customizing vis-tests further
  • #14001: Gizmo+inspector world/local coordinates switch
  • #13996: CubeTexture: Fix parsing when name has been overwritten
  • #13967: Input manager : PointerEvent pick with boundingBox
  • #13988: Fix #13967
  • #13995: docs: improve EnvironmentHelper docstring

This list of changes was auto generated.

Changelog

Sourced from @​babylonjs/gui's changelog.

6.10.0

Core

Inspector

Loaders

Commits
  • 78109ef Version update 6.10.0
  • c4fff73 Minor version trigger
  • f8a8014 Merge pull request #14007 from Popov72/bone-class-refactor
  • 07176c6 Simplify initialization code
  • 6fd1917 Update packages/dev/core/src/Bones/bone.ts
  • 2f8532b Merge pull request #13998 from carolhmj/raycastFilteringAddToResult
  • dce1900 The bind matrices should be always calculated
  • 3997b51 fix import
  • 5aaddc7 Add missing property types
  • b0b9c5f Merge pull request #14002 from alexchuber/unindexing-mesh
  • Additional commits viewable in compare view


Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually