dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
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Bump the babylon group in /docs/visualiser with 2 updates #545

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps the babylon group in /docs/visualiser with 2 updates: @babylonjs/core and @babylonjs/gui.

Updates @babylonjs/core from 6.14.0 to 6.16.0

Release notes

Sourced from @​babylonjs/core's releases.

6.16.0

Changes:

  • #14149: dependency update
  • #14148: Shadow generators: Add support for red channel only for the shadow map texture
  • #14147: Scene dispose: Fix endless loop when stopping animations
  • #14146: PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline
  • #14144: Regexp fix - match until first semicolon
  • #14142: Skeleton: make sure a cloned skeleton is ready to use
  • #14143: Scene is optional in these cases
  • #14091: Flow graph initial iteration
  • #14136: Node Geometry core
  • #14137: Fluid Renderer: Remove wrong doc
  • #14138: Clean up mesh.actionManager attribute when it is disposed of.
  • #14135: GPUParticleSystem: Fix context lost management
  • #14134: Fix sourcemaps compilation in es6 modules
  • #14124: Fix inconsistencies with useSRGBBuffer in native engine
  • #14125: Check that textures not in sRGB are put into sRGB for debug modes
  • #14132: HDR filtering: Fix state reset
  • #14133: Clear transform node's physicsBody attribute when that is disposed
  • #14109: Add observable for collision finished events/trigger events
  • #14127: Expose options of MeshDebugPluginMaterial
  • #14128: GRL - dealing with right handed coordinate system
  • #14123: If a child mesh from an AssetContainer is added to the scene without …
  • #14129: Implement word boundary checks in regular expressions
  • #14122: Don't deduce stride size in rollback function of PrepareMeshForTrianglesAndVerticesMode
  • #14121: Fix PR comments
  • #14101: Add populateRootNodes in asset container and loading
  • #14116: PostProcessRenderEffect: Fix the enable method
  • #14118: Gizmos fixes
  • #14120: Nme fix2
  • #14112: Textures: Fix clearing of textures with integer type
  • #14117: Parsing of GLSL shaders in WebGPU: Fix detection of varyings
  • #14115: Add support for teleport nodes in NME
  • #14114: Decal map: don't renderer particle systems in the decal map texture
  • #14108: Shaders: Don't inject fragment output declaration if already existing
  • #14110: Add setTargetTransform on body
  • #14102: Cancel any pending animation frames on stopRenderLoop
  • #14105: Accessibility: Fix crash with instanced meshes
  • #14106: Material plugins: Add support for #include resolution
  • #14111: Pass pick result to triggers missing it.
  • #14103: Fixes to NME styling
  • #14107: [Build] add accessibility package to local server
  • #14104: Disable half float linear filtering in native

This list of changes was auto generated.

... (truncated)

Changelog

Sourced from @​babylonjs/core's changelog.

6.16.0

Core

  • Shadow generators: Add support for red channel only for the shadow map texture - by Popov72 (#14148)
  • Scene dispose: Fix endless loop when stopping animations - [Bug Fix] by Popov72 (#14147)
  • PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline - [Bug Fix] by Popov72 (#14146)

6.15.0

Core

  • Regexp fix - match until first semicolon - by RaananW (#14144)
  • Skeleton: make sure a cloned skeleton is ready to use - by Popov72 (#14142)
  • Scene is optional in these cases - by RaananW (#14143)
  • Flow graph initial iteration - [New Feature] by carolhmj (#14091)
  • Node Geometry core - [New Feature] by deltakosh (#14136)
  • Clean up mesh.actionManager attribute when it is disposed of. - [Bug Fix] by carolhmj (#14138)
  • GPUParticleSystem: Fix context lost management - [Bug Fix] by Popov72 (#14135)
  • Fix sourcemaps compilation in es6 modules - by RaananW (#14134)
  • Fix inconsistencies with useSRGBBuffer in native engine - by bghgary (#14124)
  • Check that textures not in sRGB are put into sRGB for debug modes - by alexchuber (#14125)
  • HDR filtering: Fix state reset - [Bug Fix] by Popov72 (#14132)
  • Clear transform node's physicsBody attribute when that is disposed - [Bug Fix] by carolhmj (#14133)
  • Add observable for collision finished events/trigger events - [New Feature] by carolhmj (#14109)
  • Expose options of MeshDebugPluginMaterial - by alexchuber (#14127)
  • GRL - dealing with right handed coordinate system - by RolandCsibrei (#14128)
  • If a child mesh from an AssetContainer is added to the scene without … - [Bug Fix] by carolhmj (#14123)
  • Don't deduce stride size in rollback function of PrepareMeshForTrianglesAndVerticesMode - by alexchuber (#14122)
  • Add populateRootNodes in asset container and loading - [Bug Fix] by carolhmj (#14101)
  • PostProcessRenderEffect: Fix the enable method - [Bug Fix] by Popov72 (#14116)
  • Gizmos fixes - by CedricGuillemet (#14118)
  • Textures: Fix clearing of textures with integer type - [Bug Fix] by Popov72 (#14112)
  • Parsing of GLSL shaders in WebGPU: Fix detection of varyings - [Bug Fix] by Popov72 (#14117)
  • Add support for teleport nodes in NME - [New Feature] by deltakosh (#14115)
  • Decal map: don't renderer particle systems in the decal map texture - [Bug Fix] by Popov72 (#14114)
  • Shaders: Don't inject fragment output declaration if already existing - by Popov72 (#14108)
  • Add setTargetTransform on body - [New Feature] by carolhmj (#14110)
  • Cancel any pending animation frames on stopRenderLoop - [Bug Fix] by carolhmj (#14102)
  • Material plugins: Add support for #include resolution - by Popov72 (#14106)
  • Pass pick result to triggers missing it. - [Bug Fix] by carolhmj (#14111)

Node Editor

6.14.1

Core

... (truncated)

Commits


Updates @babylonjs/gui from 6.14.0 to 6.16.0

Release notes

Sourced from @​babylonjs/gui's releases.

6.16.0

Changes:

  • #14149: dependency update
  • #14148: Shadow generators: Add support for red channel only for the shadow map texture
  • #14147: Scene dispose: Fix endless loop when stopping animations
  • #14146: PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline
  • #14144: Regexp fix - match until first semicolon
  • #14142: Skeleton: make sure a cloned skeleton is ready to use
  • #14143: Scene is optional in these cases
  • #14091: Flow graph initial iteration
  • #14136: Node Geometry core
  • #14137: Fluid Renderer: Remove wrong doc
  • #14138: Clean up mesh.actionManager attribute when it is disposed of.
  • #14135: GPUParticleSystem: Fix context lost management
  • #14134: Fix sourcemaps compilation in es6 modules
  • #14124: Fix inconsistencies with useSRGBBuffer in native engine
  • #14125: Check that textures not in sRGB are put into sRGB for debug modes
  • #14132: HDR filtering: Fix state reset
  • #14133: Clear transform node's physicsBody attribute when that is disposed
  • #14109: Add observable for collision finished events/trigger events
  • #14127: Expose options of MeshDebugPluginMaterial
  • #14128: GRL - dealing with right handed coordinate system
  • #14123: If a child mesh from an AssetContainer is added to the scene without …
  • #14129: Implement word boundary checks in regular expressions
  • #14122: Don't deduce stride size in rollback function of PrepareMeshForTrianglesAndVerticesMode
  • #14121: Fix PR comments
  • #14101: Add populateRootNodes in asset container and loading
  • #14116: PostProcessRenderEffect: Fix the enable method
  • #14118: Gizmos fixes
  • #14120: Nme fix2
  • #14112: Textures: Fix clearing of textures with integer type
  • #14117: Parsing of GLSL shaders in WebGPU: Fix detection of varyings
  • #14115: Add support for teleport nodes in NME
  • #14114: Decal map: don't renderer particle systems in the decal map texture
  • #14108: Shaders: Don't inject fragment output declaration if already existing
  • #14110: Add setTargetTransform on body
  • #14102: Cancel any pending animation frames on stopRenderLoop
  • #14105: Accessibility: Fix crash with instanced meshes
  • #14106: Material plugins: Add support for #include resolution
  • #14111: Pass pick result to triggers missing it.
  • #14103: Fixes to NME styling
  • #14107: [Build] add accessibility package to local server
  • #14104: Disable half float linear filtering in native

This list of changes was auto generated.

... (truncated)

Changelog

Sourced from @​babylonjs/gui's changelog.

6.16.0

Core

  • Shadow generators: Add support for red channel only for the shadow map texture - by Popov72 (#14148)
  • Scene dispose: Fix endless loop when stopping animations - [Bug Fix] by Popov72 (#14147)
  • PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline - [Bug Fix] by Popov72 (#14146)

6.15.0

Core

  • Regexp fix - match until first semicolon - by RaananW (#14144)
  • Skeleton: make sure a cloned skeleton is ready to use - by Popov72 (#14142)
  • Scene is optional in these cases - by RaananW (#14143)
  • Flow graph initial iteration - [New Feature] by carolhmj (#14091)
  • Node Geometry core - [New Feature] by deltakosh (#14136)
  • Clean up mesh.actionManager attribute when it is disposed of. - [Bug Fix] by carolhmj (#14138)
  • GPUParticleSystem: Fix context lost management - [Bug Fix] by Popov72 (#14135)
  • Fix sourcemaps compilation in es6 modules - by RaananW (#14134)
  • Fix inconsistencies with useSRGBBuffer in native engine - by bghgary (#14124)
  • Check that textures not in sRGB are put into sRGB for debug modes - by alexchuber (#14125)
  • HDR filtering: Fix state reset - [Bug Fix] by Popov72 (#14132)
  • Clear transform node's physicsBody attribute when that is disposed - [Bug Fix] by carolhmj (#14133)
  • Add observable for collision finished events/trigger events - [New Feature] by carolhmj (#14109)
  • Expose options of MeshDebugPluginMaterial - by alexchuber (#14127)
  • GRL - dealing with right handed coordinate system - by RolandCsibrei (#14128)
  • If a child mesh from an AssetContainer is added to the scene without … - [Bug Fix] by carolhmj (#14123)
  • Don't deduce stride size in rollback function of PrepareMeshForTrianglesAndVerticesMode - by alexchuber (#14122)
  • Add populateRootNodes in asset container and loading - [Bug Fix] by carolhmj (#14101)
  • PostProcessRenderEffect: Fix the enable method - [Bug Fix] by Popov72 (#14116)
  • Gizmos fixes - by CedricGuillemet (#14118)
  • Textures: Fix clearing of textures with integer type - [Bug Fix] by Popov72 (#14112)
  • Parsing of GLSL shaders in WebGPU: Fix detection of varyings - [Bug Fix] by Popov72 (#14117)
  • Add support for teleport nodes in NME - [New Feature] by deltakosh (#14115)
  • Decal map: don't renderer particle systems in the decal map texture - [Bug Fix] by Popov72 (#14114)
  • Shaders: Don't inject fragment output declaration if already existing - by Popov72 (#14108)
  • Add setTargetTransform on body - [New Feature] by carolhmj (#14110)
  • Cancel any pending animation frames on stopRenderLoop - [Bug Fix] by carolhmj (#14102)
  • Material plugins: Add support for #include resolution - by Popov72 (#14106)
  • Pass pick result to triggers missing it. - [Bug Fix] by carolhmj (#14111)

Node Editor

6.14.1

Core

... (truncated)

Commits


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dependabot[bot] commented 1 year ago

Dependabot tried to update this pull request, but something went wrong. We're looking into it, but in the meantime you can retry the update by commenting @dependabot rebase.

dependabot[bot] commented 1 year ago

This pull request was built based on a group rule. Closing it will not ignore any of these versions in future pull requests.