dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
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Bump the babylon group in /visualiser with 2 updates #560

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps the babylon group in /visualiser with 2 updates: @babylonjs/core and @babylonjs/gui.

Updates @babylonjs/core from 6.18.0 to 6.20.1

Release notes

Sourced from @​babylonjs/core's releases.

6.20.1

Changes:

  • #14279: Fix context lost or unwanted data update
  • #14278: Animations: Refactor the code that creates additive animations
  • #14276: Add textures ready helper
  • #14275: I'm with stupid...
  • #14274: WebGPU: Fix having a single occlusion query per mesh per frame
  • #14273: Rework entire stack system for context
  • #14272: WebGPU: Fix warnings when using occlusion queries
  • #14271: NME: Fix PBR debug mode

This list of changes was auto generated.

6.20.0

Changes:

  • #14261: Flow graph iteration 0.0.3
  • #14270: Fix texture not ready when parsing NME
  • #14269: Add new InstanceID info
  • #14264: Matrix Compose block needed for NGE
  • #14268: Fix #14264
  • #14267: fix action manager disposal when shared
  • #14266: Compute shaders: Add support for external (video) textures
  • #14265: Screenshots: Fix OffscreenCanvas not supported in older browsers
  • #14263: Fix mathblock to accept floats with vectors
  • #14194: Add context action to create Node Geometry in PG to parallel Node Material flow
  • #14262: Fix #14194
  • #14246: Map Range node in NGE appears to accept Vectors, but results in NaN
  • #14260: Fix #14246
  • #14244: Conversion from float to int inconsistent in NGE nodes
  • #14259: Fix #14244
  • #14256: Debug node does not handle matrices in NGE
  • #14258: Fix #14256
  • #14243: Quick Add of Debug Nodes
  • #14140: Flow graph iteration 0.0.2
  • #14242: Instantiate nodes using matrices need original positions
  • #14257: Fix #14242
  • #14255: Constraints debug view - pivots
  • #14254: Pre-pass renderer: Add an option to generate normals in world space
  • #14251: Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene
  • #14253: Occlusion queries: Use the first camera in the case of multiple cameras
  • #14250: Performance viewer: Fix crash when object is empty
  • #14252: bug Update geometry.ts

... (truncated)

Changelog

Sourced from @​babylonjs/core's changelog.

6.20.1

Core

  • Animations: Refactor the code that creates additive animations - by Popov72 (#14278)
  • WebGPU: Fix having a single occlusion query per mesh per frame - [Bug Fix] by Popov72 (#14274)
  • WebGPU: Fix warnings when using occlusion queries - [Bug Fix] by Popov72 (#14272)
  • NME: Fix PBR debug mode - [Bug Fix] by Popov72 (#14271)

6.20.0

Core

  • Flow graph iteration 0.0.3 - [New Feature] by carolhmj (#14261)
  • Fix texture not ready when parsing NME - by sebavan (#14270)
  • fix action manager disposal when shared - [Bug Fix] by carolhmj (#14267)
  • Compute shaders: Add support for external (video) textures - by Popov72 (#14266)
  • Screenshots: Fix OffscreenCanvas not supported in older browsers - by Popov72 (#14265)
  • Flow graph iteration 0.0.2 - [New Feature] by carolhmj (#14140)
  • Constraints debug view - pivots - [New Feature] by carolhmj (#14255)
  • Pre-pass renderer: Add an option to generate normals in world space - by Popov72 (#14254)
  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)
  • Occlusion queries: Use the first camera in the case of multiple cameras - by Popov72 (#14253)
  • Performance viewer: Fix crash when object is empty - [Bug Fix] by Popov72 (#14250)
  • bug Update geometry.ts - by wayne2006 (#14252)
  • RuntimeAnimation: Fix original value used in the bone matrix case - [Bug Fix] by Popov72 (#14249)
  • FreeCameraTouchInput: Add check for Handedness - [Bug Fix] by PolygonalSun (#14238)

Inspector

  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)

Node Editor

6.19.1

Core

  • adding _evt to arc rotate's pointer input - by RaananW (#14241)
  • SolidParticleSystem: Add uvKind option to the digest method - by Popov72 (#14237)

Node Editor

6.19.0

Core

... (truncated)

Commits


Updates @babylonjs/gui from 6.18.0 to 6.20.1

Release notes

Sourced from @​babylonjs/gui's releases.

6.20.1

Changes:

  • #14279: Fix context lost or unwanted data update
  • #14278: Animations: Refactor the code that creates additive animations
  • #14276: Add textures ready helper
  • #14275: I'm with stupid...
  • #14274: WebGPU: Fix having a single occlusion query per mesh per frame
  • #14273: Rework entire stack system for context
  • #14272: WebGPU: Fix warnings when using occlusion queries
  • #14271: NME: Fix PBR debug mode

This list of changes was auto generated.

6.20.0

Changes:

  • #14261: Flow graph iteration 0.0.3
  • #14270: Fix texture not ready when parsing NME
  • #14269: Add new InstanceID info
  • #14264: Matrix Compose block needed for NGE
  • #14268: Fix #14264
  • #14267: fix action manager disposal when shared
  • #14266: Compute shaders: Add support for external (video) textures
  • #14265: Screenshots: Fix OffscreenCanvas not supported in older browsers
  • #14263: Fix mathblock to accept floats with vectors
  • #14194: Add context action to create Node Geometry in PG to parallel Node Material flow
  • #14262: Fix #14194
  • #14246: Map Range node in NGE appears to accept Vectors, but results in NaN
  • #14260: Fix #14246
  • #14244: Conversion from float to int inconsistent in NGE nodes
  • #14259: Fix #14244
  • #14256: Debug node does not handle matrices in NGE
  • #14258: Fix #14256
  • #14243: Quick Add of Debug Nodes
  • #14140: Flow graph iteration 0.0.2
  • #14242: Instantiate nodes using matrices need original positions
  • #14257: Fix #14242
  • #14255: Constraints debug view - pivots
  • #14254: Pre-pass renderer: Add an option to generate normals in world space
  • #14251: Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene
  • #14253: Occlusion queries: Use the first camera in the case of multiple cameras
  • #14250: Performance viewer: Fix crash when object is empty
  • #14252: bug Update geometry.ts

... (truncated)

Changelog

Sourced from @​babylonjs/gui's changelog.

6.20.1

Core

  • Animations: Refactor the code that creates additive animations - by Popov72 (#14278)
  • WebGPU: Fix having a single occlusion query per mesh per frame - [Bug Fix] by Popov72 (#14274)
  • WebGPU: Fix warnings when using occlusion queries - [Bug Fix] by Popov72 (#14272)
  • NME: Fix PBR debug mode - [Bug Fix] by Popov72 (#14271)

6.20.0

Core

  • Flow graph iteration 0.0.3 - [New Feature] by carolhmj (#14261)
  • Fix texture not ready when parsing NME - by sebavan (#14270)
  • fix action manager disposal when shared - [Bug Fix] by carolhmj (#14267)
  • Compute shaders: Add support for external (video) textures - by Popov72 (#14266)
  • Screenshots: Fix OffscreenCanvas not supported in older browsers - by Popov72 (#14265)
  • Flow graph iteration 0.0.2 - [New Feature] by carolhmj (#14140)
  • Constraints debug view - pivots - [New Feature] by carolhmj (#14255)
  • Pre-pass renderer: Add an option to generate normals in world space - by Popov72 (#14254)
  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)
  • Occlusion queries: Use the first camera in the case of multiple cameras - by Popov72 (#14253)
  • Performance viewer: Fix crash when object is empty - [Bug Fix] by Popov72 (#14250)
  • bug Update geometry.ts - by wayne2006 (#14252)
  • RuntimeAnimation: Fix original value used in the bone matrix case - [Bug Fix] by Popov72 (#14249)
  • FreeCameraTouchInput: Add check for Handedness - [Bug Fix] by PolygonalSun (#14238)

Inspector

  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)

Node Editor

6.19.1

Core

  • adding _evt to arc rotate's pointer input - by RaananW (#14241)
  • SolidParticleSystem: Add uvKind option to the digest method - by Popov72 (#14237)

Node Editor

6.19.0

Core

... (truncated)

Commits


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dependabot[bot] commented 1 year ago

Superseded by #561.