dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
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Bump the babylon group in /visualiser with 2 updates #580

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps the babylon group in /visualiser with 2 updates: @babylonjs/core and @babylonjs/gui.

Updates @babylonjs/core from 6.18.0 to 6.28.1

Release notes

Sourced from @​babylonjs/core's releases.

6.28.1

Changes:

  • #14491: refactor: Optimized the Observable.add type
  • #14487: GLTF loading dirty mechanism perf
  • #14489: Performance mode: Restore dispached flags in aggressive mode
  • #14488: Better eval context evaluation
  • #14486: Fix shallow copies of referenced objects
  • #14485: Allow matrix transposeToRef to work in place
  • #14474: feat: Added a default configuration to DebugLayer

This list of changes was auto generated.

6.28.0

Changes:

  • #14484: Fix undeclared identifier error in NodeMaterial shader
  • #14483: refactor: optimized scene.constructor
  • #14480: ShaderMaterial: Make sure the color attribute is not duplicated
  • #14451: Adapt post process to viewport in DefaultRenderingPipeline
  • #14477: Warn about missing dependency, but only once
  • #14476: Use the static member of default CDN URL
  • #14475: fix stack panel GUI warnings
  • #14472: Fix breaking issue with ScriptBaseUrl
  • #14469: world vs finalWorld fix in shader material

This list of changes was auto generated.

6.27.1

Changes:

  • #14473: Fix gltf validator url

This list of changes was auto generated.

6.27.0

Changes:

  • #14470: Add ground projection support
  • #14461: Update linter and formatter
  • #14466: Allow instantiateOnFaces block of node geometry to infer UV coordinates
  • #14471: Fix #14466

... (truncated)

Changelog

Sourced from @​babylonjs/core's changelog.

6.28.1

Core

  • GLTF loading dirty mechanism perf - by sebavan (#14487)
  • Performance mode: Restore dispached flags in aggressive mode - by sebavan (#14489)
  • Fix shallow copies of referenced objects - [Bug Fix] by sebavan (#14486)
  • Allow matrix transposeToRef to work in place - [Bug Fix] by sebavan (#14485)
  • feat: Added a default configuration to DebugLayer - by GuoBinyong (#14474)

Loaders

6.28.0

Core

  • Fix undeclared identifier error in NodeMaterial shader - by Starryi (#14484)
  • refactor: optimized scene.constructor - by GuoBinyong (#14483)
  • ShaderMaterial: Make sure the color attribute is not duplicated - [Bug Fix] by Popov72 (#14480)
  • Adapt post process to viewport in DefaultRenderingPipeline - by sebavan (#14451)
  • Warn about missing dependency, but only once - by RaananW (#14477)
  • Use the static member of default CDN URL - by RaananW (#14476)
  • Fix breaking issue with ScriptBaseUrl - by RaananW (#14472)
  • world vs finalWorld fix in shader material - by RolandCsibrei (#14469)

GUI

Inspector

Loaders

6.27.1

Loaders

6.27.0

Core

... (truncated)

Commits


Updates @babylonjs/gui from 6.18.0 to 6.28.1

Release notes

Sourced from @​babylonjs/gui's releases.

6.28.1

Changes:

  • #14491: refactor: Optimized the Observable.add type
  • #14487: GLTF loading dirty mechanism perf
  • #14489: Performance mode: Restore dispached flags in aggressive mode
  • #14488: Better eval context evaluation
  • #14486: Fix shallow copies of referenced objects
  • #14485: Allow matrix transposeToRef to work in place
  • #14474: feat: Added a default configuration to DebugLayer

This list of changes was auto generated.

6.28.0

Changes:

  • #14484: Fix undeclared identifier error in NodeMaterial shader
  • #14483: refactor: optimized scene.constructor
  • #14480: ShaderMaterial: Make sure the color attribute is not duplicated
  • #14451: Adapt post process to viewport in DefaultRenderingPipeline
  • #14477: Warn about missing dependency, but only once
  • #14476: Use the static member of default CDN URL
  • #14475: fix stack panel GUI warnings
  • #14472: Fix breaking issue with ScriptBaseUrl
  • #14469: world vs finalWorld fix in shader material

This list of changes was auto generated.

6.27.1

Changes:

  • #14473: Fix gltf validator url

This list of changes was auto generated.

6.27.0

Changes:

  • #14470: Add ground projection support
  • #14461: Update linter and formatter
  • #14466: Allow instantiateOnFaces block of node geometry to infer UV coordinates
  • #14471: Fix #14466

... (truncated)

Changelog

Sourced from @​babylonjs/gui's changelog.

6.28.1

Core

  • GLTF loading dirty mechanism perf - by sebavan (#14487)
  • Performance mode: Restore dispached flags in aggressive mode - by sebavan (#14489)
  • Fix shallow copies of referenced objects - [Bug Fix] by sebavan (#14486)
  • Allow matrix transposeToRef to work in place - [Bug Fix] by sebavan (#14485)
  • feat: Added a default configuration to DebugLayer - by GuoBinyong (#14474)

Loaders

6.28.0

Core

  • Fix undeclared identifier error in NodeMaterial shader - by Starryi (#14484)
  • refactor: optimized scene.constructor - by GuoBinyong (#14483)
  • ShaderMaterial: Make sure the color attribute is not duplicated - [Bug Fix] by Popov72 (#14480)
  • Adapt post process to viewport in DefaultRenderingPipeline - by sebavan (#14451)
  • Warn about missing dependency, but only once - by RaananW (#14477)
  • Use the static member of default CDN URL - by RaananW (#14476)
  • Fix breaking issue with ScriptBaseUrl - by RaananW (#14472)
  • world vs finalWorld fix in shader material - by RolandCsibrei (#14469)

GUI

Inspector

Loaders

6.27.1

Loaders

6.27.0

Core

... (truncated)

Commits


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dependabot[bot] commented 1 year ago

Superseded by #581.