dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
612 stars 156 forks source link

Bump the babylon group in /visualiser with 2 updates #602

Closed dependabot[bot] closed 7 months ago

dependabot[bot] commented 8 months ago

Bumps the babylon group in /visualiser with 2 updates: @babylonjs/core and @babylonjs/gui.

Updates @babylonjs/core from 6.32.1 to 7.0.0

Release notes

Sourced from @​babylonjs/core's releases.

7.0.0

Major updates

  • Procedural Geometry (NGE). Doc
  • Global illumination Doc
  • Gaussian Splatting Doc
  • Ragdoll physics Doc
  • WebXR improvements and Apple vision pro support Demo
  • Advanced animation system updates Doc
  • Greased Line Doc
  • Advanced Ground Projection Doc
  • Seamless texture decals Doc
  • MMD Support Doc

Breaking changes

  • Thin instances: Change default value for the staticBuffer parameter - [Breaking Change] by Popov72 (#14679)
  • Remove deprecated WebVR - [Breaking Change] by RaananW (#14439)
  • Added ArrayBufferView to possible input types to load scene content. - [Breaking Change] by SergioRZMasson (#13946)
  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)
  • Add option to material cloning to not clone the same texture multiple times - [Breaking Change] by carolhmj (#13807)

6.49.0

Changes:

  • #14920: Add legacy behavior flag to obj loader
  • #14919: Fix PBR Sub Surface
  • #14917: Fix PBR sub surface Dirty mecanism on textures
  • #14915: Update glTF animation pointer property tree
  • #14912: Fix matrix usage on pbr sheen roughness
  • #14913: fix: add actualBoundingBoxAscent and actualBoundingBoxDescent props to ITextMetrics
  • #14911: Some fixes for 6DoF
  • #14910: PBR: fix the "eho" debug mode
  • #14876: Fixed Tensor value typing
  • #14893: Add interpolation option for varying in WGSL
  • #14901: Thin instances: Automatic buffer recreation when static buffer changes
  • #14904: Global Illumination: small fixes to the GI code
  • #14900: fix in PointsCloudSystem: uniform distribution in triangle
  • #2446: Add behavior mechanism
  • #2447: Add a tool to simplify material creation
  • #14903: PointsCloudSystem: simplified triangle area calculation
  • #14902: fix in PointsCloudSystem: uniform distribution across triangles
  • #14899: Removed int from Distance/dot/length
  • #14896: Fract node in NGE should not have Operation property
  • #14898: Fix #14896
  • #14895: Update storybook to new version, including dependencies

... (truncated)

Changelog

Sourced from @​babylonjs/core's changelog.

7.0.0

Core

  • WebGPU: Fix typo when declaring "highp sampler2DArray" in the NME - [Bug Fix] by Popov72 (#14922)
  • Add type to shader material constructor - by stefnotch (#14908)

6.49.0

Core

Loaders

  • Add legacy behavior flag to obj loader - by bghgary (#14920)
  • Update glTF animation pointer property tree - by bghgary (#14915)
  • Fix obj loader and exporter to support handedness correctly - [Bug Fix] by bghgary (#14884)

Serializers

  • Fix obj loader and exporter to support handedness correctly - [Bug Fix] by bghgary (#14884)

6.48.1

Core

GUI Editor

Node Editor

Playground

... (truncated)

Commits


Updates @babylonjs/gui from 6.32.1 to 7.0.0

Release notes

Sourced from @​babylonjs/gui's releases.

7.0.0

Major updates

  • Procedural Geometry (NGE). Doc
  • Global illumination Doc
  • Gaussian Splatting Doc
  • Ragdoll physics Doc
  • WebXR improvements and Apple vision pro support Demo
  • Advanced animation system updates Doc
  • Greased Line Doc
  • Advanced Ground Projection Doc
  • Seamless texture decals Doc
  • MMD Support Doc

Breaking changes

  • Thin instances: Change default value for the staticBuffer parameter - [Breaking Change] by Popov72 (#14679)
  • Remove deprecated WebVR - [Breaking Change] by RaananW (#14439)
  • Added ArrayBufferView to possible input types to load scene content. - [Breaking Change] by SergioRZMasson (#13946)
  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)
  • Add option to material cloning to not clone the same texture multiple times - [Breaking Change] by carolhmj (#13807)

6.49.0

Changes:

  • #14920: Add legacy behavior flag to obj loader
  • #14919: Fix PBR Sub Surface
  • #14917: Fix PBR sub surface Dirty mecanism on textures
  • #14915: Update glTF animation pointer property tree
  • #14912: Fix matrix usage on pbr sheen roughness
  • #14913: fix: add actualBoundingBoxAscent and actualBoundingBoxDescent props to ITextMetrics
  • #14911: Some fixes for 6DoF
  • #14910: PBR: fix the "eho" debug mode
  • #14876: Fixed Tensor value typing
  • #14893: Add interpolation option for varying in WGSL
  • #14901: Thin instances: Automatic buffer recreation when static buffer changes
  • #14904: Global Illumination: small fixes to the GI code
  • #14900: fix in PointsCloudSystem: uniform distribution in triangle
  • #2446: Add behavior mechanism
  • #2447: Add a tool to simplify material creation
  • #14903: PointsCloudSystem: simplified triangle area calculation
  • #14902: fix in PointsCloudSystem: uniform distribution across triangles
  • #14899: Removed int from Distance/dot/length
  • #14896: Fract node in NGE should not have Operation property
  • #14898: Fix #14896
  • #14895: Update storybook to new version, including dependencies

... (truncated)

Changelog

Sourced from @​babylonjs/gui's changelog.

7.0.0

Core

  • WebGPU: Fix typo when declaring "highp sampler2DArray" in the NME - [Bug Fix] by Popov72 (#14922)
  • Add type to shader material constructor - by stefnotch (#14908)

6.49.0

Core

Loaders

  • Add legacy behavior flag to obj loader - by bghgary (#14920)
  • Update glTF animation pointer property tree - by bghgary (#14915)
  • Fix obj loader and exporter to support handedness correctly - [Bug Fix] by bghgary (#14884)

Serializers

  • Fix obj loader and exporter to support handedness correctly - [Bug Fix] by bghgary (#14884)

6.48.1

Core

GUI Editor

Node Editor

Playground

... (truncated)

Commits


Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore major version` will close this group update PR and stop Dependabot creating any more for the specific dependency's major version (unless you unignore this specific dependency's major version or upgrade to it yourself) - `@dependabot ignore minor version` will close this group update PR and stop Dependabot creating any more for the specific dependency's minor version (unless you unignore this specific dependency's minor version or upgrade to it yourself) - `@dependabot ignore ` will close this group update PR and stop Dependabot creating any more for the specific dependency (unless you unignore this specific dependency or upgrade to it yourself) - `@dependabot unignore ` will remove all of the ignore conditions of the specified dependency - `@dependabot unignore ` will remove the ignore condition of the specified dependency and ignore conditions