Closed dwatteau closed 3 years ago
So, from my understanding, it means that the #001000
color (or rgb(0, 16, 0)
color) was added to the 256-color palette which is included in the bitmap files that we output.
I don't know which particular font makes uses of it, but it probably really fixed a specific use-case back then, and in my opinion this change can't cause any regression, so let's include it.
In ScummFont,
glPalette
had a single-byte change after the last "official" release of the tool:https://github.com/dwatteau/scummtr/blob/main/src/ScummFont/scummfont.cpp#L101
This change was made in 2004, and I've checked that the last version of
scummfont.exe
does contain the previous palette. So, for the moment, that's the one I'm keeping.I don't think this change was a temporary test change made in 2004, though. I think that it might be a real bugfix. For example, maybe we were generating slightly invalid BMP files, because of this. Or maybe it was invalid just for some font files.
I need to check the validity of our BMP files, and read the specification of the format.