dwmkerr / sharpgl

Use OpenGL in .NET applications. SharpGL wraps all modern OpenGL features and offers a powerful scene graph to aid development.
MIT License
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DrawFPS problem #103

Open roman-belfer opened 9 years ago

roman-belfer commented 9 years ago

Hi guys. That's a problem with text drawing: if I make DrawFPS="false" so every text, drawed with DrawText(), disapears. If I make DrawFPS="true" - alright and I can see the text. What to do?

ucahajw commented 7 years ago

Did you get a response to this? I am getting the same problem.

altair2020 commented 7 years ago

I never got a response. I haven't looked at an alternative yet.

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On 22 Dec 2016, at 6:50 pm, ucahajw notifications@github.com<mailto:notifications@github.com> wrote:

Did you get a response to this? I am getting the same problem.

- You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHubhttps://github.com/dwmkerr/sharpgl/issues/103#issuecomment-268784311, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AGWjBRqzh0cWLxWlEJOdFJUvobRXSw9Yks5rKmQCgaJpZM4D6ygS.

atheophilou commented 3 years ago

You can take the source files and modify them so that the DrawFPS method does not display the frame rate text. Very easy!