I just saw something interesting here(https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)). It says that 'The current context is thread-specific; each thread can have a different context current, and it's dangerous to have the same context current in multiple threads.'
So maybe it 's necessary to start a new thread for opengl's rendering in OpenGLControl and SceneControl in case that there are more than one OpenGLControls in a Winform or app.
I just saw something interesting here(https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)). It says that 'The current context is thread-specific; each thread can have a different context current, and it's dangerous to have the same context current in multiple threads.' So maybe it 's necessary to start a new thread for opengl's rendering in OpenGLControl and SceneControl in case that there are more than one OpenGLControls in a Winform or app.