Closed bitzhuwei closed 9 years ago
I'm looking for a mechanism to do picking when using shader and VBO. There's no way I can find to pick a primitive in a VBO. The 'HitTestSample' is great, but it's not in modern opengl way.
I'm looking for a mechanism to do picking when using shader and VBO. There's no way I can find to pick a primitive in a VBO. The 'HitTestSample' is great, but it's not in modern opengl way.