I'm doing a WPF app that uses SharpGL's OpenGLControl for displaying some 3D data. However, there's a problem with it - it always creates a 1.1 context, no matter which OpenGLVersion is selected. It seems to be an issue of falling back to the default OpenGL implementation, since the context displays this info:
I'm doing a WPF app that uses SharpGL's
OpenGLControl
for displaying some 3D data. However, there's a problem with it - it always creates a 1.1 context, no matter whichOpenGLVersion
is selected. It seems to be an issue of falling back to the default OpenGL implementation, since the context displays this info:Manually creating a new context uses the latest OpenGL version, though:
System is a Surface Pro 3 running Windows 10 Anniversary.