Open nzain opened 5 years ago
Only when I install SharpGL.SceneGraph
explicitely, the code compiles again. SharpGL.WPF
depends on SharpGL.SceneGraph
but does not reference it properly:
https://github.com/dwmkerr/sharpgl/blob/master/release/Specs/SharpGL.WPF.nuspec
Only SharpGL
is defined as a dependency. Maybe those core objects should move to the SharpGL
package instead? If they are WPF specific, they could be moved to the SharpGL.WPF
package. If both is not possible, then scenegraph should be added as a dependency at least.
Got it, I'll take a look into this an either add the explicit dependency, or move the code which is dependent into the core package, will keep you posted
Upgrading from nuget package
SharpGL.WPF
2.4.0 to 2.4.1.1 introduces several compiler errors, eventually due to a missing or inaccessible dll.159 seems to be related.
I don't use scenegraph as 95% of my scenario is based on low level OpenGL API. The remaining 5% are simple line/quads drawings.