Closed stevenmbiz closed 4 years ago
Let me take a look and get back to you shortly!
Hi @steenmbiz can you let me know if release 2.4.3.0
resolves your issue? If so, please let me know and I will close this issue. If you create any interesting projects or have any great images to share please do so and I'll share them from this project too!
I'm testing the new version today and will let you know the result asap. Thanks
I ported the WPF CelShading example to WinForms using the new draw function and it works like a charm. So I can confirm that the issue is solved now. But I also tried creating another openGLControl in the form to render the same TrefoilKnot in the second GlControl without success. The program crashed in the shader creation function. I also checked the RenderContext sample, but it use immediate mode to render and I need the retained mode to render my skeleton animation. So would you mind providing a multi-GLControls retained mode renderContext with shader sample for us or can provide some clues for how to do it using SharpGL. Thank you.
Hi Dave, I can confirm that this issue is solved now. But I need your help for multi-GLControl in the same form using retained mode rendering. Please see the reply on the GitHub section for details. I’ll share my skeleton animation example in the future. Thank you.
Steven
寄件者: Dave Kerr notifications@github.com 寄件日期: Wednesday, October 23, 2019 12:42:20 AM 收件者: dwmkerr/sharpgl sharpgl@noreply.github.com 副本: steenmbiz stevenmbiz@hotmail.com; Mention mention@noreply.github.com 主旨: Re: [dwmkerr/sharpgl] glDrawElementsBaseVertex not found (#164)
Hi @steenmbizhttps://github.com/steenmbiz can you let me know if release 2.4.3.0 resolves your issue? If so, please let me know and I will close this issue. If you create any interesting projects or have any great images to share please do so and I'll share them from this project too!
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Sure @steenmbiz would you mind opening it as a new issue with a brief description of the easiest way to reproduce, and I will take a look at it there? Thanks!
I'm implementing skeleton animation and need to use the glDrawElementsBaseVertex to draw. I try to add this call in SharpGL but no success, so I'm wondering when this function will be added? Thank you.