Apologies if this change is highly unappreciated.
Personally I have been very intrigued by the fact that SharpGL uses a propietary class for Vertices, while the Vector3 class is around for quite some time now.
This change will remove Support for .NET Framework Versions before 4.6.
Also, the WinForms Designer is a little broken for some reason I am too lazy to investigate further (why lie?); there is a Class suddenly missing from dotnet....
Apologies if this change is highly unappreciated. Personally I have been very intrigued by the fact that SharpGL uses a propietary class for Vertices, while the Vector3 class is around for quite some time now.
This change will remove Support for .NET Framework Versions before 4.6.
Also, the WinForms Designer is a little broken for some reason I am too lazy to investigate further (why lie?); there is a Class suddenly missing from dotnet....