Hi, I'm not new to OpenGL but I picked up this package recently and started playing with it.
I have encountered a problem that I'm not sure how to solve and I haven't been able to find a solution searching the interwebs.
I am loading textures in using the following code:
var texture = new SharpGL.SceneGraph.Assets.Texture();texture.Create(gl, filename);
But when I render them onto a polygon they are extremely low resolution. It looks like about 100x100 but the source image is much higher resolution than that.
Thats all the texture commands I call other than supplying each vertex with a gl.TexCoord
This all works fine but its just that the displayed image is very pixilated and blurry.
Is there some OpenGL setting that I must use to enable higher resolution textures?
Hi, I'm not new to OpenGL but I picked up this package recently and started playing with it. I have encountered a problem that I'm not sure how to solve and I haven't been able to find a solution searching the interwebs.
I am loading textures in using the following code:
var texture = new SharpGL.SceneGraph.Assets.Texture();
texture.Create(gl, filename);
But when I render them onto a polygon they are extremely low resolution. It looks like about 100x100 but the source image is much higher resolution than that.
to add the texture I later call:
gl.Enable(OpenGL.GL_TEXTURE_2D);
gl.BindTexture(OpenGL.GL_TEXTURE_2D, 0);
Thats all the texture commands I call other than supplying each vertex with a gl.TexCoord This all works fine but its just that the displayed image is very pixilated and blurry.
Is there some OpenGL setting that I must use to enable higher resolution textures?