Open mk4111 opened 7 years ago
@mk4111 HTML5 Audio API is a great place to start! 💡
Hi @nelsonic - I've had some play around with the HTML5 Web Audio API and feel that I'm now more able to time estimate this part of the project.
We need:
navigator.getUserMedia
navigator.getUserMedia
takes 3 arguments; one of which is a function:
Having had a really quick run through of how to get stuff working with Web Audio API, there are a few things that have come to mind, that probably need some tinkin' and tinkerin'.
@mk4111 thoughts estimates sound good. go for it! ❤️ ✅ 🙉
@nelsonic yippeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!! :heart: :heart: :heart: Thank you
Having had a few discussions around what range of frequencies we want to be able to capture and why (see #7), it's become clear that we really need to start with a simple solution, get the results from that and only then figure out what the best 'next steps' might be; i.e. the agile approach!!
So as @nelsonic mentioned in #7:
The repo is great as a starting point, and I think could perhaps be improved by having a quick google of the HTML5 Audio API and summarise what it can/can't do, and see how we can use that with the default microphone in our laptop.