Open KynikossDragonn opened 1 year ago
Are you able to run any OpenGL apps in the 32-bit wineprefix? The log looks like Wine failed to initialize OpenGL.
Yeah, I can run Unreal's original OpenGLDrv from versions 224, and 225 just fine, which is one of the oldest OpenGL things I can run on these Mesa drivers.
I don't get problems like this when I'm using "sfall2" with Fallout 2 which pretends to be a ddraw.dll
file, and thus requires the same "native,builtin" DLL override option.
I'm using Wine 8.0 on Void Linux currently on kernel release 6.1.12.
I have no idea how to even debug this, all my 32-bit multilib is setup properly and the regular built in Wine DDRAW functions correctly but when I try to use DXGL this happens all the time now:
Everything was working fine when I had my packages held at Wine 7.0, and nothing I can search for "failed to map segment from shared object" gives me any clues on how to debug this or why this is even happening or why the default built-in DDRAW works but not DXGL.