Runtime bug: After loading a multiplayer game, some energy is decremented (it seems it varies according to the skill level), and Lasers and Concussion Missile are selected #727
Right after loading a multiplayer game, some energy is decremented (it seems it varies according to the skill level), and Lasers and Concussion Missile are selected.
Environment
Linux: Installed from AUR: https://aur.archlinux.org/packages/d2x-rebirth Windows: Installed from official GitHub release.
Operating System Environment
NOTE: The host player was on ArchLinux, the guest was on Windows 10.
Microsoft Windows
Linux
Operating System: Arch Linux KDE Plasma Version: 5.27.7 KDE Frameworks Version: 5.109.0 Qt Version: 5.15.10 Kernel Version: 6.4.11-arch2-1 (64-bit) Graphics Platform: X11 Processors: 16 × AMD Ryzen 7 5700G with Radeon Graphics Memory: 27.3 GiB of RAM Graphics Processor: AMD Radeon Graphics Manufacturer: Gigabyte Technology Co., Ltd. Product Name: X570S UD
NOTE: I usually don't take more than 1 week to update my system.
CPU environment
Game environment
Assets:
descent2.hog:
Description
Right after loading a multiplayer game, some energy is decremented (it seems it varies according to the skill level), and Lasers and Concussion Missile are selected.
Regression status
I didn't check other versions.
Steps to Reproduce
Engines affected: D2X-Rebirth
Engines affected:
Game modes affected:
Players affected by issue: