Closed dyanikoglu closed 6 years ago
Original comment by Doğa Can Yanıkoğlu (Bitbucket: dyanikoglu, GitHub: dyanikoglu)
A fully interactable kitchen is implemented into project. Currently, drawers, cabinets, taps, and other various stuff are fully interactable.
Interactable buttons in kitchen are postponed to Sprint 2 due to lack of time in Sprint 1. New issue is folllowed as #29.
Original comment by Doğa Can Yanıkoğlu (Bitbucket: dyanikoglu, GitHub: dyanikoglu)
We're going to use this model as our base kitchen scene:
[https://www.turbosquid.com/3d-models/commercial-kitchen-max/1095492](Link URL)
Since it's a model just for taking a render, I should process the whole model to make it VR-ready. Inside models are missing(cabinets, drawers etc.), button pivots are not set, and poly count is too much for a VR project.
Originally reported by Doğa Can Yanıkoğlu (Bitbucket: dyanikoglu, GitHub: dyanikoglu)
As the player, I want to interact with each tool in kitchen: grab them, throw them etc. I should be able to open/close each of drawers and cabinets in kitchen furniture, and use each equipment like owen, fridge etc.
To achieve this result, following actions should be done: