dylan-mcleod / FLC-Breakout

Breakout-inspired game to be made by the FLC++ Programming Club
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Game engine state management #11

Closed Edopad closed 6 years ago

Edopad commented 6 years ago

Game Scene management should be efficient, stable, well documented, and accessible.

Edopad commented 6 years ago

All other additions/modifications to the core game scene management system should be added separately as enhancements, since the current game scene management system adheres to the aforementioned requirements.