Closed dylan-thinnes closed 7 years ago
Got basic orbit line drawing done, next need to test orbit lines behind planets to see what is better. Also mess with the color for the orbit lines.
I'll close this issue for now until we deem it necessary to change the orbit path lines.
The rotation mechanic is hard to comprehend when the orbit is invisible, we had this problem in the original 2-dimentsional v2 version and v3 versions as well. Adding visible orbits is critical to the understanding of the user. However, because this is cosmetic and likely easy to implement, the priority shouldn't be set to too high. It will help for visualization and output debugging though, so it isn't a low-priority ticket.
The tough part in this is deciding where the orbit should enter and exit the sprite. Should the sprite always obscure the orbit, or should it act like as a sphere, where the orbit line is only somewhat obscured?