With this update we have added our final big content Upgrade for PTR 1e, while you can still expect some small content updates as well as updates to existing playtests as feedback from testing comes in, we won't be starting any new big projects like our Class Rework or Weather Rework.
Nonetheless, we're very exciting to share with you our reimagining of the Weather System coming alongside a new and improved Climatologist Research Field!
You can find the full rules for all the weathers on the Wiki as per usual, as well as on Foundry in its own Journal in the PTR Journals Compendium!
We hope everyone enjoys, and please let us know your thoughts as you check them out!
New Features
Added support for the Weather Rework Playtest.
Added support for Global Effects.
Added Keywords to all item types.
Separated Move Range between Range & Keywords fields.
Added a bunch of keywords to many different items.
Updated the way modifiers.resistanceSteps works, it now actually is just in steps of +-1. ( #628 )
Add Priority Field to AELike Rules. ( #562 )
Added support for Crit Range & Effect Range Flat Modifiers. ( #629 )
crit-range and effect-range as selectors, including all the regular variants like type version.
Added the UI for Effect Expiration. ( #480 )
Added updated HQ Sprites as well as all the fan-game sprites. ( #645 )
Added rudimentary @Embed compatibility for v11 (a new Foundry feature from the V12 Prototype).
Added an 'enabled' property for Rule Automation, which on regular Items is represented as an "Equipped" state. ( #640 #641 )
Added lots of new Automation to existing items.
Bugfixes
Fixed a rendering issue where classes would disappear in the Compendium Browser while searching. ( #598 )
Fixed an issue with Rune Master showing it had a prereq of "Master". ( #638 )
Fix Quantity not updating on Pokemon Sheets. ( #636 )
Fix Animated Tokens not updating on Evolution. ( #633 )
Fix DLC Species not having a proper source. ( #646 )
Version 4.2.0
Hey all! It's time for a pretty darn big update, both in terms of Foundry Content, but also in terms of a new Playtest!
The main points are:
The Weather Rework Playtest
With this update we have added our final big content Upgrade for PTR 1e, while you can still expect some small content updates as well as updates to existing playtests as feedback from testing comes in, we won't be starting any new big projects like our Class Rework or Weather Rework.
Nonetheless, we're very exciting to share with you our reimagining of the Weather System coming alongside a new and improved Climatologist Research Field!
You can find the full rules for all the weathers on the Wiki as per usual, as well as on Foundry in its own Journal in the PTR Journals Compendium!
We hope everyone enjoys, and please let us know your thoughts as you check them out!
New Features
modifiers.resistanceSteps
works, it now actually is just in steps of +-1. ( #628 )crit-range
andeffect-range
as selectors, including all the regular variants like type version.Bugfixes