For those that are just stat changes, only the effect is in this zip, because when ported over the UUID would change so I didn't bother.
TO ASHE: Thanks for importing previous sections :)
One thing I noticed is that Heartful embrace's effect, the one that changes CS, has the wrong description (My fault for importing it like that, I forgot to fix it. Thought I should mention it here.)
Also: This file contains some non-fighting moves from previous sections for moves I had missed. These are listed at the bottom.
Fully Automated:
Axe Kick
Circle Throw
Combat Torque
Bulk Up (Effect)
Close Combat (Effect)
Coaching (Effect)
Empathy Pulse (Effect)
Empathy Pulse (Eph Effect)
Focus Blast (Effect)
Hammer Arm (Effect)
Low Sweep (Effect)
Max Knuckle (Effect)
Power-Up Punch (Effect)
Rock Smash (Effect)
Salt Crash (Effect)
Superpower (Effect)
Thunderous Kick (Effect)
Thunderous Kick (Electric Version)
Victory Dance (Effect)
Flying Press (Flying Version)
Force Palm
Rolling Kick
Partially Automated:
Dynamic Punch (accuracy on isolated targets is not automated)
Empathy Pulse (Extra critical range not automated)
No Retreat (Effect) - Stats works, Slowed condition only when moving away from enemies does not.
Triple Arrows (Effect) - Effect is automated, the targeting DB change is not.
Submission (Effect works, recoil does not)
Octolock - I made the effect, but in execution octolock kind of needs its own Status effect to function properly.
Missing moves with an effect that I didn't know how to automate: All-Out Pummeling, Body Press,Collision Course, Counter, Cross Chop, Drain Punch, G-Max Chi-Strike, Karate Chop, Low Kick, Revenge, reversal, Secret Sword, Seismic Toss, Wake-Up Slap
Moves from previous types that I had missed on automating:
G-Max Befuddle/Stunshock/Smite - Couldn't get them to apply multiple status. Excluded.
Max: Darkness, Flutterby, Wyrmwind
G-Max: Centiferno,Snooze,Volt Crash, Wildfire
Z: Stoked Sparksurfer
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