dymanoid / RealTime

A mod for the Cities: Skylines game. Adjusts the time flow and the citizens behavior to make them more real.
MIT License
98 stars 59 forks source link

Chirps #213

Open originalfoo opened 5 years ago

originalfoo commented 5 years ago

An idea posted by @RenaKunisaki in https://github.com/dymanoid/RealTime/issues/207#issuecomment-493248633

One thing I've been thinking about that would fit in nicely here: more chirps about conditions with traffic and work. Like:

  • Where the heck is the bus? I've been waiting an hour!
  • This traffic is insane, I'm going to be late again...
  • Sorry folks, [business name] is still sold out of [random product]! The delivery trucks are taking their sweet time...
  • My house burned down because the fire trucks couldn't get through traffic!
  • It's impossible to find parking at [place]!
  • I can't get to work with the roads flooded out...

I think this would be a great addition to RealTime - there are some of us who keep the chirper. I think RT chirps would be even more useful than vanilla chirps, because they could better reflect the life experiences of cims rather than just general city statistics that vanilla focuses on.

RenaKunisaki commented 5 years ago

I would add some positive chirps too:

and so on... not as useful, but a bit more realism.

originalfoo commented 5 years ago

Some additional chirp ideas:

DaEgi01 commented 5 years ago

IMO i would not add any "positive chirps" at all, because that is what made chirpy so annoying for me in the first place. too much spam that could all be ignored. i mean, "I love this quiet neighbourhood!" is nice .. but not if it clogs up for the 10th or 20th time your chirpy log, and you have to click it away again. you could convince me though if there was a rule like "for every 10 really useful messages, 1 'positive' message is allowed".

dymanoid commented 5 years ago

@DaEgi01, maybe it could be an option in Real Time. Like: "also include meaningful and positive chirps" or similar.

DaEgi01 commented 5 years ago

that and a slider to weight the positive vs useful message ratio ;D

RenaKunisaki commented 5 years ago

The positive ones might be annoying for experienced players, but for newbies they're a hint that you're doing things right. So being able to turn them off seems ideal.

originalfoo commented 5 years ago

The positive ones should only happen after a corresponding negative one has happened.

For example: