dymanoid / RealTime

A mod for the Cities: Skylines game. Adjusts the time flow and the citizens behavior to make them more real.
MIT License
98 stars 59 forks source link

Fishing port problem #263

Open RACING799 opened 4 years ago

RACING799 commented 4 years ago

The operation of a fishing port has encountered a very strange problem

After the game is loaded, because the game time is night, the fishing boats that have already sailed to the sea return to the port and stop sailing.

The strange problem was that I built a new fishing port at night and it was miraculously working

Did the author think of a possible cause of the problem?

However, just after the first fishing boats of the new fishing port set sail, they returned to the fishing port and stopped sailing again.

Or did you intentionally set it to not run at night?

Because when the city wake-up time is set, the fishing port starts to operate again, and the fishing boat immediately sails.

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dymanoid commented 4 years ago

Yes, the fishing industry has only a single work shift in Real Time, and this is the day shift. In the night, the fishing industry is closed.

When you place a new harbor in the night, the game first thinks that the building is active, so a boat is sent out for fishing. Then, in a couple of minutes, the game sees that the building should actually be inactive, and all fishing boats return to the harbor.

This is a little bit strange, I agree. I will investigate if there is something I can do with it.