Currently, GraphicsLayers are built to support large sets of graphics by using Protobuf serialization and data chunking. However, this was not implemented with FeatureLayer.ApplyEdits, which still uses JSON serialization and no chunking.
Update FeatureLayer.ApplyEdits to use the protobuf serialization and chunking to support large data sets.
Currently, GraphicsLayers are built to support large sets of graphics by using Protobuf serialization and data chunking. However, this was not implemented with FeatureLayer.ApplyEdits, which still uses JSON serialization and no chunking.
Update FeatureLayer.ApplyEdits to use the protobuf serialization and chunking to support large data sets.