Closed YLFAndy closed 1 year ago
Ah ok. I'll take a look.
The description of the core said that it didn't work, but I had the JSON in my "it works" folder from a while ago, so I assumed it was good.
No worries, I figured it slipped through. Thanks!
Yeah, it's definitely broken. I could've sworn that it worked at some point though.
Sometimes when you run cores, quit out of them, and run a different core, artifacts are left on the FPGA because certain sectors weren't cleaned up. I think when I was initially testing them, I ran another core first that initiated the sectors required for Donkey Kong Jr. I tried out a couple core combinations, but I still couldn't get it to work.
Anyways, I removed that JSON and the JSON from another game that didn't work either.
Thanks for the catch. :)
DKJr locks at boot and plays some corrupted sound on loop. I've verified on two Pockets.
Steps:
Result: The loading bar completes, then the screen goes black and some corrupted music plays on loop.
Expected: The rom to not be included ( I believe the DK board requires a second sound processor and extra memory) or to load.