dysphie / nmrih-weapon-configs-ex

Sourcemod plugin for No More Room in Hell that lets you customize weapon stats and animation speeds
GNU General Public License v3.0
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Some options not working since NMRiH 1.13.1 #1

Open overmase opened 1 year ago

overmase commented 1 year ago

OS : Windows SourceMod Version: 1.11.0.6917 SourcePawn Engine: 1.11.0.6917, jit-x86 (build 1.11.0.6917) SourcePawn API: v1 = 5, v2 = 16 Compiled on: Oct 29 2022 09:49:17 Built from: alliedmodders/sourcemod@58f0ca47 Build ID: 6917:58f0ca47

Error log: none

Melee option "stamina_melee" doesn't work, "stamina_melee" works only for me_fists

bow_deerhunter "damage_headshot" "damage", tool_flare_gun "radius", Various “shove_cooldown” such as fa_sks do not work

Features and weapon-configs.cfg have a shove_cooldown about, but it's commented out in the code and can't be used

`

    "me_fists" // for test confirmation
        {
        "stamina_melee"            "100"

        }

            "me_kitknife"
    {

        "stamina_melee"            "100"

    }

    "me_wrench"
    {

            "stamina_melee"            "100"

    }

    "me_cleaver"
    {

        "stamina_melee"            "100"

    }

    "me_bat_metal"
    {

        "stamina_melee"            "100"

    }

    "me_etool"
    {

        "stamina_melee"            "100"

    }

    "me_shovel"
    {

        "stamina_melee"            "100"

    }

    "me_hatchet"
    {

        "stamina_melee"            "100"

    }

    "me_pipe_lead"
    {

        "stamina_melee"            "100"

    }

    "me_crowbar"
    {

        "stamina_melee"            "100"

    }

    "me_machete"
    {

        "stamina_melee"            "100"

    }

    "me_axe_fire"
    {

        "stamina_melee"            "100"

    }

    "me_pickaxe"
    {

        "stamina_melee"            "100"

    }

    "me_sledge"
    {

        "stamina_melee"            "100"

    }

    "me_fubar"
    {

        "stamina_melee"            "100"

    }

    "me_abrasivesaw"
    {

        "stamina_melee"            "100"

    }

    "me_chainsaw"
    {

        "stamina_melee"            "100"

    }

// Rifle ------------------------------ 

    "bow_deerhunter"
    {
        "damage"                   "500"  // Health 500 zombie one shot kill check
        "damage_headshot"          "499"  // Check not to kill with 1 hit as it originally does 900 damage
    }

            "fa_sks"
    {   
        "shove_cooldown"           "0.5"
    }

// Tools ------------------------------

    "item_maglite"
    {

        "stamina_melee"            "100"

    }

    "tool_barricade"
    {

        "stamina_melee"            "100"

    }

    "tool_welder"
    {

        "stamina_melee"            "100"

    }

    "tool_extinguisher"
    {

        "stamina_melee"            "100"

    }

    "tool_flare_gun"
    {
        "radius"            "512"   
    }

`

Missed bow_deerhunter's project tile(damage) not supported, it didn't work originally, sorry

dysphie commented 4 months ago

Hey, stamina_melee and shove_cooldown should be fixed in 1.2.1 Leaving this open until the rest of the issues are fixed