Any changes that are made to melee damage don't take the charging mechanic into account. They're stuck at whatever value you change 'damage' and 'damage_headshot' to.
Would it be possible to implement another stat specifically for melee weapon damage so they can be altered dynamically?
Any changes that are made to melee damage don't take the charging mechanic into account. They're stuck at whatever value you change 'damage' and 'damage_headshot' to.
Would it be possible to implement another stat specifically for melee weapon damage so they can be altered dynamically?