When the bot is restarted, an error like the following can be raised when a user tries to kill a game for which there is no timer left:
2020-04-29 14:29:02,358 - __main__ - INFO - User <user> (<user_id>) killed a game in group <group> - <group_id>
2020-04-29 14:29:02,360 - telegram.ext.dispatcher - ERROR - An error was raised while processing the update and an uncaught error was raised while handling the error with an error_handler
Traceback (most recent call last):
File "/path/venvpypy/site-packages/telegram/ext/dispatcher.py", line 403, in process_update
self.dispatch_error(update, e)
File "/path/venvpypy/site-packages/telegram/ext/dispatcher.py", line 528, in dispatch_error
callback(update, CallbackContext.from_error(update, error, self))
File "/pathvenvpypy/site-packages/telegram/ext/dispatcher.py", line 390, in process_update
handler.handle_update(update, self, check, context)
File "/path/venvpypy/site-packages/telegram/ext/handler.py", line 117, in handle_update
return self.callback(update, context)
File "/path/boggle_telegram_bot.py", line 920, in kill
timers['newgame'][group_id]()
KeyError: <group_id>
This fix should either be implemented in the kill() function or in the __check_bot_was_restarted() function.
When the bot is restarted, an error like the following can be raised when a user tries to kill a game for which there is no timer left:
This fix should either be implemented in the
kill()
function or in the__check_bot_was_restarted()
function.