e-ucm / ead

Mokap Platform and ead game engine
GNU Lesser General Public License v3.0
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A first approach for saving game state #1047

Closed jtorrente closed 9 years ago

jtorrente commented 9 years ago

The idea is quite simple: having a game-level component to mark global variables that need to be persistent - that is, their value has to be preserved across executions of the game.