A very common use-case is to have to import figures that should have non-rectangular boundaries in-game. We want to generate their polygonal borders to allow easy collision detection & transparency.
This reopens #18, since it is finally a valid use-case for JTS (polygon simplification).
We could build the initial polygon using the marching-squares algorithm. A libre implementation can be found here
A very common use-case is to have to import figures that should have non-rectangular boundaries in-game. We want to generate their polygonal borders to allow easy collision detection & transparency.
This reopens #18, since it is finally a valid use-case for JTS (polygon simplification).
We could build the initial polygon using the marching-squares algorithm. A libre implementation can be found here