Closed putmeinatoaster closed 1 year ago
I'll take a look when I get a chance but it may be a few weeks!
The same issue is observed for steam version of Atelier Lydie & Suelle DX. In case of PC50A, only PC50A_MODEL_P_Cloth_Arm.g1m and PC50A_MODEL_P_weight_Arm.g1m can be extracted with g1m_exporter_v1.3.4 (or v1.3.3a or v1.3.2a) whereas PC50A_MODEL_default.g1m cannot be extracted. I attached herewith pc50a_model.elixir.gz of steam version. pc50a_model.elixir.gz
Try turning off cloth transformation as a temporary measure. You can either change the variable at the top of the exporter script, or use the command line option.
Yes that does work. I had already made the edits I wanted to when I posted the issue. I figured you would like to know about some edge case. Or maybe not, I have only found 3 character models that have problems transforming the 4D stuff. All from this game and 2 of those models aren't even used in game as far as I know. Thank you for sharing these tools btw, I had a lot of fun messing with them.
Great to hear. I'll look at your files when I get a chance.
Thank you for kind explanation. I confirmed that pc50a can be properly extracted with turning off cloth transformation.
Ok, this should fix extracting pc50a with physics. https://github.com/eArmada8/gust_stuff/commit/a4112855d8762d7778d396cc384d36b522635664
I'll push this into the next release eventually, but you can download the fixed exporter script now directly from source. It's kind of an edge case / obscure fix and I really can't test further since I don't have this game, so I'm going to close the issue for now.
EDIT: Fixed as of v1.3.5
Problem converting PC50A_MODEL_default.g1m The zip contains the raw .elixer.gz, a folder that gust_tools generated, a folder containing the unfinished conversion with g1m_exporter.py, and a log.txt at time of error.
PC50A_MODEL.zip