compiled from latest, windows 10, nvidia. mars_city2, the mirror jump scare in the bathroom leaves the final frame of the old marine in hell visual covering everything but the crosshair (r_useframebuffer 1). With r_useframebuffer 0, that doesn't happen but the last frame of your reflection shows on every glass surface (like the skylight) after that.
compiled from latest, windows 10, nvidia. mars_city2, the mirror jump scare in the bathroom leaves the final frame of the old marine in hell visual covering everything but the crosshair (r_useframebuffer 1). With r_useframebuffer 0, that doesn't happen but the last frame of your reflection shows on every glass surface (like the skylight) after that.
framebuffer off: http://chattypics.com/files/doom3_go7ly0ylxd.jpg
framebuffer on, the image of your player character fills the whole screen