This leads to drastic speed ups if you "pause" the game thread, e.g. by breaking in the debugger. So for a short amount of time, the game will try to catch up again to the missed time. I haven't checked if the in-game time accelerates accordingly.
This I think could also be the reason why the movement sometimes feels really dragging.
This leads to drastic speed ups if you "pause" the game thread, e.g. by breaking in the debugger. So for a short amount of time, the game will try to catch up again to the missed time. I haven't checked if the in-game time accelerates accordingly.
This I think could also be the reason why the movement sometimes feels really dragging.