Open eagleflo opened 11 years ago
I started working on the header parsing in my fork.
MPQ archive header
------------------
magic 'MPQ\x1a'
header_size 208
archive_size 83030
format_version 3
sector_size_shift 5
hash_table_offset 82582
block_table_offset 82838
hash_table_entries 16
block_table_entries 12
extended_block_table_offset 0
hash_table_offset_high 0
block_table_offset_high 0
archive_size_64 83030
bet_table_position_64 82315
het_table_position_64 82231
hash_table_size_64 256
block_table_size_64 192
hi_block_table_size_64 0
het_table_size_64 68
bet_table_size_64 251
raw_chunk_size 16384
offset 1024
MPQ user data header
--------------------
magic 'MPQ\x1b'
user_data_size 512
mpq_header_offset 1024
user_data_header_size 60
content '...'
I'm not 100% on how to handle the het/bet values yet. I'm pretty sure replay files won't contain much information in those tables, and since SC2 is all I play from Blizzard, I may need example files. Just wanted to give an update.
See #19 for more details.