Closed STPv22 closed 1 month ago
it would complicate mod making a bit, but it would be worth it. at least so you don't have to manually do if (ModAPI.litterallyEverthing != undefined) doModStuff();
update, might be better:
ModAPI.registerMod(() => {
var meta = {
title: "IDFK",
desciption: "yup, words"
}
return meta;
})
There are already too many mods using an older structure, at this point in time a large syntax change such as this is not viable.
alr
There are already too many mods using an older structure, at this point in time a large syntax change such as this is not viable.
how is this not viable? there arent that many mods to be affected and its a beneficial change
i mean... i would say all of the examplemods, but its not a big thing to update, and most of them use even listeners...
i mean... i would say all of the examplemods, but its not a big thing to update, and most of them use even listeners...
That and there's also the issue of malicious mods, which would be able to modify the mod manager and prevent their uninstallation. There should be no third-party code allowed to run before the game has already been initialized.
Sorry if I'm coming across as harsh or anything, but I've already spotted a 'mod' that was actually an ip-logger, so it's not going to be an unreasonably assumption
i mean... i would say all of the examplemods, but its not a big thing to update, and most of them use even listeners...
That and there's also the issue of malicious mods, which would be able to modify the mod manager and prevent their uninstallation. There should be no third-party code allowed to run before the game has already been initialized.
Sorry if I'm coming across as harsh or anything, but I've already spotted a 'mod' that was actually an ip-logger, so it's not going to be an unreasonably assumption
where?
there.
the point here is that it is entirely possible to get ip-logged and more from mods, and being able to uninstall the malicious mods without them being loaded is an essential feature.
there.
the point here is that it is entirely possible to get ip-logged and more from mods, and being able to uninstall the malicious mods without them being loaded is an essential feature.
https://www.youtube.com/watch?v=XG-BtJv3UnU 😈
im bouta cook fr
also heres my school ip, please fid a way to screw with them 🙏
also heres my school ip, please fid a way to screw with them 🙏
you understand that you can get locations from ip addresses, right? like are you sure you want this public
also heres my school ip, please fid a way to screw with them 🙏
you understand that you can get locations from ip addresses, right? like are you sure you want this public
yes. its not even my school tbh, its my old one.
The idea is to run mod function when mods would normally load, because of GUI launching before mods load