ealimonda / magickeyboard

Automatically exported from code.google.com/p/magickeyboard
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Additional key sounds (real Apple Keyboard tap) #26

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Hello again,

I have prepared 2 aiff files recorded directly from my keyboard. My microphone 
is not very good, but I applied some filters to remove background noise.

Regards,
José Carlos Montes

Original issue reported on code.google.com by JoCol...@gmail.com on 29 Oct 2011 at 10:24

Attachments:

GoogleCodeExporter commented 9 years ago
Good idea! Gonna give this a try for version 0.4.  I'll be adding a preference 
to choose the tap sound.

Original comment by emanuele...@gmail.com on 1 Nov 2011 at 3:56

GoogleCodeExporter commented 9 years ago
I tested the "tap" sounds, and wasn't very happy with the length (sometimes 
when typing fast, didn't sound all keystrokes because the playing time was too 
long). I send the "tap" files corrected (I hope).

I've also included some other aif files, modified from iLife files (I don't 
know if there could be problems with copyright).

Best regards,
José Carlos Montes

Original comment by JoCol...@gmail.com on 2 Nov 2011 at 12:03

Attachments:

GoogleCodeExporter commented 9 years ago
TEM files are also modifications of the iLife Electric Typewriter, thinking 
about the possibility of issuing a sequence of different sounds each time you 
type, so that the result is more realistic. If this can be done and you like 
the idea but there are problems with copyright, I could prepare different 
"taps" directly from my keyboard.

Regards,
José Carlos Montes

Original comment by JoCol...@gmail.com on 2 Nov 2011 at 12:05

Attachments:

GoogleCodeExporter commented 9 years ago
I just checked the iLife 11 SLA available at the Hardware & Software Product 
Agreements page on the Apple website[1].  They don't specifically handle the 
case of an application using them as sound effects, but in my interpretation 
(I'm not a lawyer) it can be considered as an 'audio project' case, making the 
sounds royalty free.  Apple KB article HT2931 seems to confirm my thought, 
explaining that part of the SLA as "you can't distribute the loops as loops", 
but you can use them in other projects[2].

Other developers ran into this before([3], [4]), and their interpretation seems 
to be similar to mine.  I'd say they're safe to use and I'm willing to use 
them.  I own an iLife license - actually more than one, since I got it one with 
each of my three Macs - so there should be no problem for me to include them. 
(At worst I'll receive a C&D letter from Apple's legals and I'll pull the 
sounds off, no worries.)

[1]: http://www.apple.com/legal/sla/
[2]: http://support.apple.com/kb/HT2931
[3]: 
http://www.gamedev.net/topic/465620-legality-of-using-garageband-for-sound-effec
ts/
[4]: 
http://www.iphonedevsdk.com/forum/business-legal-app-store/26505-use-garageband-
sound-effects-help.html

Original comment by emanuele...@gmail.com on 2 Nov 2011 at 1:28

GoogleCodeExporter commented 9 years ago
Concerning the multiple sounds sequence, sure, there's no problem with that.  
It requires some code changes, but they're minimal.  I can make it load all the 
sound files with the same name and a sequential number at the end, and play 
them sequentially (or maybe randomly) when typing.

Original comment by emanuele...@gmail.com on 2 Nov 2011 at 1:30