earlton / stargate-invasion

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Asgard Ships #115

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
You guys at SGI are doing a great job with this mod.  I love it.  In fact, I 
haven't played the "real" Sins game in many months, opting instead to play your 
mod whenever I am so inclined.

I know that the Milky Way races are mostly on the back burner for now in favor 
of the Pegasus races.  These are some things I've noticed, however, about the 
Asgard that would make playing them in the interim much more enjoyable:

Starting Frigate - has Asgard mesh and ability, but there is no way to unlock 
the ability in the research tree

Heavy Cruiser - has Asgard mesh and abilities, but no way to unlock abilities 
in research tree AND no naquida/naquadria to use said abilities

Utility Capital (O'Neill) - (a) has no Asgard beams and (b) is underpowered 
compared to Beliskner & the unnamed Siege Capital (doesn't look like Freya 
class to me)

Siege Capital - I never saw this ship while following your designs on ModDB and 
your blog pages (maybe it's a forerunner to the Freya class?) - it seems too 
aggressive a design for the benevolent Asgard (too pointy, thin, etc)

Anyway, again, I love your work and I know that these are not even at the 
work-in-progress stage yet really.  Keep up the good work!

Original issue reported on code.google.com by Wayne.S....@gmail.com on 18 May 2011 at 2:04

GoogleCodeExporter commented 9 years ago

Original comment by jtaylor...@gmail.com on 25 Oct 2011 at 3:42

GoogleCodeExporter commented 9 years ago

Original comment by jtaylor...@gmail.com on 31 Oct 2011 at 8:54