By altering the Buff files, I made it so the Ability now causes damage.
However, the ability was too powerful, so I increased the antimatter cost and
cooldown time and decreased the damage per nuke to 5000 (down from 15000!).
The ability no longer causes the enemy vessel to lose engines - but the rest of
the modifiers are in place (no abilities, etc).
I assumed decreased damage would be consistent with canon as long as Daedalus
vessels can no longer target fighter bays, meaning no secondary explosions to
blow up the entire hive or other vessel. Although I did not make this change,
perhaps shielding should also play a factor in whether the ability succeeds at
all (it's doubtful that Asgard sensors or beaming technology can penetrate a
fully functioning Ancient or Asgard shield, for example).
Original issue reported on code.google.com by guand...@gmail.com on 19 Feb 2013 at 5:22
Original issue reported on code.google.com by
guand...@gmail.com
on 19 Feb 2013 at 5:22Attachments: