earlton / stargate-invasion

Automatically exported from code.google.com/p/stargate-invasion
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put your thoughts , ideals or suggestions title here #134

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I really wanted to see the Destiny in game, so I created the attached files for 
my own personal use.  I thought you might be interested in some of them, so I 
am handing them over.

Abilities:
Capital Colonize
Destiny Repair Droids (can be upgraded to repair nearby friendlies as well)
Destiny Systems (FTL - no hyperspace disruption, etc., AND solar recharging)
Destiny Cannon

I also made the following strings for these files:

StringInfo
    ID "IDS_CAPITALSHIP_ASURANDESTINY_NAME"
    Value "Asuran Destiny Class"
StringInfo
    ID "IDS_CAPITALSHIP_ASURANDESTINY_DESCRIPTION"
    Value "A modified design based on the Ancient exploration vessel "Destiny," these vessels sacrifice newer weapons technologies in exchange for unique power systems and lower cost."
StringInfo
    ID "IDS_ABILITY_ASURANDESTINYREPAIRDROIDS_NAME"
    Value "Destiny Repair Droids"
StringInfo
    ID "IDS_ABILITY_ASURANDESTINYREPAIRDROIDS_DESCRIPTION"
    Value "Destiny Class vessels have a small complement of droids to conduct external repairs."
StringInfo
    ID "IDS_ABILITY_ASURANDESTINYCANNON_NAME"
    Value "Destiny Cannon"
StringInfo
    ID "IDS_ABILITY_ASURANDESTINYCANNON_DESCRIPTION"
    Value "The primary cannon is capable of inflicting incredible damage on the enemies of Asuras."
StringInfo
    ID "IDS_ABILITY_ASURANDESTINYSYSTEMS_NAME"
    Value "Destiny Systems"
StringInfo
    ID "IDS_ABILITY_ASURANDESTINYSYSTEMS_DESCRIPTION"
    Value "Destiny has a unique form of drive ("FTL") not affected by hyperspace technologies & can recharge its systems in the gravity wells of stars."

Original issue reported on code.google.com by guand...@gmail.com on 19 Feb 2013 at 5:31

Attachments:

GoogleCodeExporter commented 9 years ago
As it turned out, the Ability for Destiny Systems did not work correctly the 
way I had it configured.  I got it to work correctly by instead creating an 
additional buff triggered by the star ability Solar Rengeration that activates 
on delay of 1 second but will end if the target no longer has the Destiny 
Systems buff.  There seems to be one minor side effect that I am trying to work 
out with regard to ZPM Asuran ships (Atlantis/Envoy) not keeping their high 
shield point totals when they enter a star gravity well.  Will send files along 
if you want once I have it worked out.

Original comment by guand...@gmail.com on 12 Mar 2013 at 3:43