earlton / stargate-invasion

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Large ships moving like fighters makes little sense. #67

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I understand this is your mod and you can do what you want, so please take my 
suggestions with a grain of salt.

With that said, capitals moving like fighters makes little sense. The ships are 
huge and are not very maneuverable. As far as I can find, I don't see ships of 
that size moving in that manner in any of the series.

It also makes little sense to me for ships that are solely shooting at 
structures to be cutting and diving around (like ships that are strong vs. 
structures, I realize it is likely not possible to specify when individual 
ships are to move like fighters).

I feel that in general having cruiser/capital class ships fly around like 
fighters is excessive (if only you could have them move somewhat but not as 
crazily as they do now).

I apologize if this has been covered in the SOASE forum but there are so many 
pages to go through. Overall I'm very excited about this mod and I just want to 
do my part as a fan to help with the creative process.

Original issue reported on code.google.com by chadfar...@gmail.com on 7 Jul 2010 at 10:00

GoogleCodeExporter commented 9 years ago
I would say that frigate type vessels should have fighter movement. And 
cruisers/capital ships should not.

Reason being, you need the cruiser and cap fire power to stay in one location 
to hash it out with the enemy. Can't do hit and runs when the ships are slow as 
molasses. 

Original comment by volare...@gmail.com on 8 Jul 2010 at 8:18

GoogleCodeExporter commented 9 years ago
Exactly.

Original comment by chadfar...@gmail.com on 8 Jul 2010 at 11:04

GoogleCodeExporter commented 9 years ago
No fighter movment except for light frigates because there meat shields anyways 
but the rest it just makes it so hard to coordinate a battle

Original comment by jason_la...@usa.com on 9 Jul 2010 at 2:33

GoogleCodeExporter commented 9 years ago
Exactly Jason...battles seem to take twice as long due to fighter movement. 
It's a real pain in the arse.

Original comment by volare...@gmail.com on 9 Jul 2010 at 4:59

GoogleCodeExporter commented 9 years ago
all ships will have fighter movement. However they all will be adjusted to 
reflect real life battles. Atm they are not adjusted

Original comment by jtaylor...@gmail.com on 9 Jul 2010 at 2:39

GoogleCodeExporter commented 9 years ago
Is there any way you can briefly explain what we'll see after the adjustment?

Original comment by chadfar...@gmail.com on 9 Jul 2010 at 3:42

GoogleCodeExporter commented 9 years ago
It's not that I have any doubts that you guys will make it good...it's 
just...idk...it feels like I have no command of my vessels when they start 
moving all around without me telling them to. and often times, the fighter 
movement will take them into harms way...like right into the firing range of a 
starbase or what not. *sigh*

Original comment by volare...@gmail.com on 12 Jul 2010 at 8:35

GoogleCodeExporter commented 9 years ago
That is pretty much the best point right there. In the real game we can keep 
our fleets away from areas of real danger and with this change the ships will 
(and do) fly stupidly into range of objects that we could otherwise avoid.

Original comment by chadfar...@gmail.com on 12 Jul 2010 at 9:32

GoogleCodeExporter commented 9 years ago
Also, fighter movement with all your ships means that you have all kinds of 
weird uncoordinated attacks since all your ships break formation to do their 
hit and runs...Once you lose unit cohesion, it all kinda becomes chaotic....if, 
perhaps, there was a Tau'Ri command like "evasive maneuvers" that switches on 
fighter movement, that would be one thing. 

Original comment by volare...@gmail.com on 15 Jul 2010 at 5:43

GoogleCodeExporter commented 9 years ago
Ok guys update time   ship speeds have all went down and all have been adjusted 
Now fleets almost move in unison also weapons have been adjusted to reduce 
running out of gravity wells 
BTW u guys do know u can turn auto attack off correct . With the new updates 
things are smoother battle wise .  Also we have reverted. Back to vanilla 
gravity well sizes and mesh , textures . Things look better 

Original comment by jtaylor...@gmail.com on 27 Jul 2010 at 1:46

GoogleCodeExporter commented 9 years ago

Original comment by jtaylor...@gmail.com on 9 Oct 2010 at 5:56